Wednesday 22nd
April
(Tourist
Office, Place Guillaume II)
17:00 - 19:00
Walking tour of the city of Luxembourg
Thursday 23th April
(Salle de
Conseille, Campus Kirchberg)
09:30 - 09:45
Coffee and Welcome
09:45 - 10:45
Prof. J. Dix (Technical University of Clausthal, Germany)
Extensions of ATL
10:45 - 11:15
[coffee break]
11:15 - 12:15
Dr. M. de Vos (University of Bath, UK)
From Games to
Logic Programs and
Back
to Games
12:15 - 14:00
[lunch]
14:00 - 15:15
Dr. M. Caminada (University of Luxembourg)
Argument
labellings, Games and
Algorithms
15:15 - 15:30
Partizio Barbini and Yining Wu (University of Turin and University
of Luxembourg)
An Implementation of
Argumentation
Games
15:30 -
16:00
[coffee break]
16:00 - 16:30
Serena Villata (University of Turin)
Analyzing coalitions in iterative social network
design using
argumentation theory
16:30
- 16:45
[coffee break]
16:45 - 17:45
Prof. D. Gabbay (King's College London, UK)
Modal
Provability Foundations
for
Argumentation Networks
17:45 - 18:30
[social drink]
Friday 24th April
(Salle Paul Feidert, Campus Kirchberg)
09:30 - 09:45
Coffee
09:45 - 10:45
Dr. D.
Grossi (ILLC, University of Amsterdam, The Netherlands)
Doing
Argumentation Theory in
Modal
Logic
10:45 - 11:15
[coffee break]
11:15 - 12:15
Dr. S. Modgil (King's College London, UK)
Games for Extensions
of Abstract
Argumentation Frameworks
12:15 - 14:00
[lunch]
14:00 - 15:00
Prof. G. Brewka (University of Leipzig, Germany)
A Framework for
Abstract Context
Argumentation Systems
15:00 - 15:15
[coffee break]
15:15 - 16:15
Prof. H. Prakken (Universities of Utrecht and
Groningen, The Netherlands)
Argumentation
without Arguments
16:15 - 16:45
[coffee break]
16:45 - 17:45
Prof. P. M. Dung (Asian Institute of Technology, Thailand)
Argumentation,
Dispute
Resolution and
Logic Programming: A Proof Procedure Perspective
17:45 - 18:30
[social drink]
List of talks and abstracts:
A Framework for
Abstract Context
Argumentation Systems
G. Brewka, University of Leipzig
We present a modular framework for distributed abstract argumentation
where the argumentation context, that is information about preferences
among arguments, values, validity, reasoning mode (skeptical vs.
credulous) and even the chosen semantics can be explicitly represented.
The framework generalizes earlier work by Modgil on meta-argumentation.
A collection of abstract argument systems is connected via mediators.
Each mediator integrates information coming from connected argument
systems (thereby handling conflicts within this information) and
determines the context used in a particular argumentation module.
The framework can be used in different directions; e.g., for hierarchic
argumentation as typically found in legal reasoning, or to model group
argumentation processes.
This is joint work with Thomas Eiter.
An Implementation of Argumentation
Games
Patrizio Barbini and Yining Wu, University of Turin
and University of
Luxembourg
We present a software demonstrator that, given an argumentation
framework, provides the grounded, preferred, stable and semi-stable
extensions. Moreover, it also allows the user to query the status of a
particular argument, and is able to explain and defend its answer by
entering into a discussion with the user.
Argument
labellings, Games and
Algorithms
Martin Caminada, University of Luxembourg
Argument labellings provide an alternative and often more flexible way
of describing argumentation semantics than the traditional approach of
identifying extensions. The idea is that one distinguishes not only the
arguments that are accepted, but also the arguments that are rejected
and the arguments that one abstains from having an explicit opinion
about. It turns out that traditional concepts like grounded and
preferred semantics can be expressed in quite an intuitive way, without
the need for fixpoints. Moreover, the modular way in which argument
labellings are defined makes them suitable for a wide range of tasks,
varying from defining argumentation games, algorithms and judgement
aggregation procedures.
The current presentation serves as a general introduction to formal
argumentation and will also be attended by students from the University
of Luxembourg.
SLIDES1 SLIDES2
Extensions of ATL
J. Dix, Technical University of Clausthal
Alternating-time temporal logic (ATL) is an interesting logic that
allows to talk about what coalitions of agents can achieve. We extend
ATL in two ways: (1) ATLP, which allows to express various rationality
assumptions of intelligent agents and (2) ATL^c, which allows to model
the actual computation of a coalition of agents.
While ATLP can be seen as an extension to formalize several game
theoretical solution concepts, ATL^c is an extension by incorporating
techniques from argumentation theory.
We also consider the complexity of model checking in these extensions.
SLIDES
Argumentation,
Dispute Resolution and
Logic Programming: A Proof Procedure Perspective
P. M. Dung, Asian Institute of Technology
A dispute resolution procedure could be viewed as a multiagent
procedure for agents to exchange their arguments. In the simplest case,
it models the process in which a proponent tries to defend its
arguments against attacks from an opponent. Two key desiderata for
these procedures are their soundness and completeness where soundness
refers to the admissibility of the winning arguments while
completeness ensures that admissible arguments are also defensible wrt
the procedures. These notions of soundness and completeness are
closely related to the notions of sound and complete proof procedures
in formal logic.
We discuss in this paper a new methodology for designing sound and
complete dispute resolutions at different levels of abstraction.
Starting at the level of abstract argumentation, generic parameterized
classes of procedures capturing well-known procedures in the literature
are developed. A key insight is that the soundness of such
dispute resolution procedures depends on the choices available to the
opponents while their completeness depends on the available arguments
of the proponents. This insight offers a modular methodology for
designing dispute procedures: The design of opponent moves determines
the soundness while the design of proponent moves determines the
completeness. We then present an automatic methodology for translating
procedures in abstract argumentation into logical ones for defeasible
systems like logic programming or assumption-based argumentation.
SLIDES
Modal Provability
Foundations for
Argumentation Networks
D. Gabbay, King's College London
Given an argumentation network we associate with it a modal formula
representing the ‘logical content’ of the network. We show
a one-to-one correspondence between all possible complete Caminada
labellings of the network ( labelling arguments with 0,1 and ? ) and
all possible models of the formula. Our modal logic approach is more
powerful than the Caminada labeling. We can tell in more detail why a
node gets value "?". We can also characterize logically all grounded
extensions.
Doing
Argumentation Theory in Modal
Logic
D. Grossi, ILLC University of Amsterdam
We present a formalization of some fragments of abstract argumentation
theory in modal logic. We show how a number of key notions in
argumentation theory can obtain a natural formulation within
appropriate modal languages. We start off by discussing modal formulae
capturing several notions of extensions (complete, stable, grounded).
This opens up the possibility to directly import results and techniques
from modal logic to argumentation theory. As examples of such
application we will study argumentation labellings as Kripke models,
and we will present proof procedures based on semantic games
(model-checking and model-construction games). Also, by resorting to
the notion of bisimulation, we will address the question of when two
argumentation systems can be considered to be "the same" from an
argumentation theoretic standpoint.
SLIDES
Games for
Extensions of Abstract
Argumentation Frameworks
S. Modgil, King's College London
Dung’s abstract argumentation theory has recently been extended
to accommodate arguments that attack attacks as well as arguments. In
this way one can encode argumentation-based reasoning about possibly
conflicting preferences between arguments; an argument attacking an
attack from A to B is an argument claiming a preference for B over A.
The extended theory provides a unifying framework for preference and
value-based argumentation augmented to accommodate argumentation over
preferences, values and value orderings. The extended theory has also
been proposed as an argumentation semantics for non-monotonic logics
that formalise defeasible reasoning about priorities, and as an
argumentation semantics for flexible, adaptive agent defeasible
reasoning. In this talk I will review the extended theory and then
present argument game proof theories for evaluating the justified
status of arguments in an extended framework. In these games,
players not only attack their counterpart’s arguments, but also
their counterpart’s attacks. The games will be illustrated with
examples of argumentation over conflicting beliefs and goals.
Argumentation
without Arguments
H. Prakken, University of Utrecht and University of Groningen
A well-known ambiguity in the term 'argument' is that of argument as an
inferential structure and argument as a kind of dialogue. In the
first sense, arguments have been studied as a way to conceptualise
defeasible inference. The formal systems resulting from this research
are a branch of nonmonotonic logic. In the second sense,
arguments have been studied as a form of agent interaction, in which
human or artificial agents aim to resolve a conflict of opinion. The
formal systems resulting from this approach are part of dialogue theory.
Usually, systems for argumentation dialogues presuppose an
argument-based logic. However, in this talk argumentation
dialogues will be discussed without presupposing arguments as
inferential structures. The motivation for this is that there are forms
of inference that are not most naturally
cast in the form of arguments (e.g. abduction, statistical
reasoning or coherence-based reasoning) but that can still be the
subject of argumentative dialogue. Some recent formal work will be
discussed which embeds non-argumentative inference in an argumentative
dialogue system, and some general observations will be drawn from this
discussion.
Analyzing
coalitions in iterative social network design using argumentation theory
Serena Villata, University of Turin
We present a model for iterative design introducing four viewpoints,
the refinement relations between them, and the analysis methods we use
to analyze cooperation based on emerging coalitions. At the most
abstract level, which we call the coalition view, coalitions are
abstract entities that may dominate or attack other coalitions. During
iterative design these abstract entities are refined with agents and
their dependencies constituting the coalitions (dependence view), the
powers of sets of agents to see to goals (power view) and finally the
beliefs, plans, tasks and goals of agents (agent view). We adapt
existing coalition argumentation theory to reason about the coalitions
defined in the coalition view. We introduce the coalition argument, the
stability argument preferring a coalition over the others and the
attack relations between them.
Our theory of argumentation is based on the following three steps:
1. Extend the set of arguments with auxiliary arguments;
2. Calculate the extensions of the extended theory using one of Dung's
semantics;
3. For each extension of the extended theory, filter out the auxiliary
arguments;
the resulting sets of arguments are the extensions of the theory.
This argumentation theory allows to model the attacks among potential
coalitions and to decide if a coalition is really formed thanks to an
higher order attack of the stability argument.This is joint work with
Guido Boella and Leon van der Torre.
SLIDES
From Games to Logic
Programs and Back
to Games
M. de Vos, University of Bath
Answer set programming (ASP) provides an intuitive and powerful
programming paradigm for
declarative problem solving and knowledge representation. Problems are
represented as AnsProlog programs, logic programs under the answer set
semantics, such that the answer sets corresponds to the solutions of
the modelled problem.
In the first part of this presentation, we discuss how strategic games
and extensive games can be modelled using ASP in such a way that their
equilibria match the answer sets of the programs that model these
games. To model player's reasoning we extend our model to logic
programming agent systems, where each agent embodies the reasoning of a
game player, such that the equilibria of the game correspond with the
semantics agreed upon by the agents.
Denotational semantics for programming languages provide mathematical
tools for analysing the programs. In the second part of this
presentation we present a new denotational semantics for answer set
programs using an interaction model based on logic games. For our
games, we are using arenas, which have a very general and versatile
interaction structure. We show that this model is correct in that a
winning strategy of the game denotes an execution of the program,
and that it is sound with respect to the answer set semantics.
SLIDES
This
symposium is held under the auspices of: