Dung's
work "On the Acceptability of
Arguments and its Fundamental Role in Non-monotonic Reasoning, Logic
Programming and N-persons games" (Artificial Intelligence, 1995) has
provided argumentation theory with the necessary mathematical
abstractions for it to reach scientific maturity, and become an
independent research area within the field of non-monotonic reasoning.
However, while Dung's formal semantics have soon become part of the
basic techniques of argumentation theorists, his argument-based
analysis of n-persons games and logic programming has received
considerably less attention.
The symposium fills the gap by starting from game theory, and considers
how logic (in particular logic programming) and argumentation can be
used as computational tools for games. It aims at bringing together
researchers working at the interface of the three disciplines of game
theory, logic and argumentation, in order to foster the interaction
between these research fields, along the lines already presented in
Dung's seminal work. In this spirit, the symposium will host talks
divided in three main groups: games and logic, argumentation and games,
argumentation and logic.
The meeting is based on invited speakers, there is no paper submission
and no proceedings (although speakers are invited to send their slides
and work reports to be uploaded on the conference website).
Participation of other researchers is free, but a timely registration
will be required in order to attend lunches.
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(ICR)
Individual and Collective Reasoning Group
University
of Luxembourg |
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